1.
Abu Yazid Z, Md Taib N, Hasbullah NN, Othman MZ, Daud S. The Role of Perceived Usefulness and Ease of Use in Online Gamification: A Conceptual Study Using Gamification Acceptance Model (GAM) in Higher Education. IMBR. 2025;17(3(I)S):36-42. doi:10.22610/imbr.v17i3(I)S.4570