[1]
N. I. S. Nasaruddin, S. F. Mohd Rum, and M. I. I. Mohd Tamizi, “Evaluating Learning Engagement in MyPerjuangan Game-Based Learning Using E-Game Flow: A Case Study of History Education in Malaysia”, IMBR, vol. 16, no. 4(S)I, pp. 17–26, Nov. 2024, doi: 10.22610/imbr.v16i4(S)I.4272.