Abstract
Joyful learning evokes happy feelings and subsequently induces positive academic achievement. With the rise of mental health issues due to intense study among students, gamification has recently grown in popularity among academic institutions to make learners happier, more engaged and ultimately improve learning outcomes. However, the management of gamified lessons has been a problem for years for all education levels on a varying basis. Nowadays, it is increasingly recognized that not all learners are acceptive of gamified lessons for learning. Drawing on a survey of 283 students of higher learning institutions, this study found that aesthetics, perceived ease of use, perceived usefulness and perceived enjoyment have a favorable impact on the intention to accept gamification in learning among learners. This study is contributing to under-investigated scholarly works of suitable conditions under which gamified lesson best takes place with regards to aesthetic and learners’ acceptance that would be beneficial for effective management of gamification.
Keywords
- Gamification Acceptance Search this journal for Gamification Acceptance (opens in a new tab)
- Aesthetics Search this journal for Aesthetics (opens in a new tab)
- Perceived Ease of Use Search this journal for Perceived Ease of Use (opens in a new tab)
- Perceived Usefulness Search this journal for Perceived Usefulness (opens in a new tab)
- Perceived Enjoyment Search this journal for Perceived Enjoyment (opens in a new tab)
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Copyright (c) 2023 Nor Azairiah Fatimah Othman, Amir Imran Zainoddin, Azila Jaini, Mazida Ismail, Siti Fatimah Mohamad Radzi, Dan Norashikin Hussein (Author)

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Keywords
- Gamification Acceptance Search this journal for Gamification Acceptance (opens in a new tab)
- Aesthetics Search this journal for Aesthetics (opens in a new tab)
- Perceived Ease of Use Search this journal for Perceived Ease of Use (opens in a new tab)
- Perceived Usefulness Search this journal for Perceived Usefulness (opens in a new tab)
- Perceived Enjoyment Search this journal for Perceived Enjoyment (opens in a new tab)
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Vol. 15 No. 4(SI)I (2023)
Social Media Exposure, Fintech & Digital Consumer Engagement
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