Abstract
Upcycling involves reusing materials to create new products, enhancing their value and helping to reduce waste. However, a lack of knowledge and awareness about upcycling can hinder its adoption, presenting a significant challenge. To address this issue, the "Let’s Upcycle" mobile game application was developed to raise awareness and offer practical upcycling ideas to the general public. The application employs a game-based learning approach combined with gamification and was created using the ADDIE methodology to streamline the development process. The project's effectiveness was assessed through a User Experience Questionnaire, which yielded positive feedback of 91.1 percent regarding overall user experience. However, the app has some limitations, such as being available only in English and compatible solely with Android devices. Future updates will aim to address these issues.
Keywords
- Upcycling Search this journal for Upcycling (opens in a new tab)
- Game-based Learning Search this journal for Game-based Learning (opens in a new tab)
- Mobile Application Search this journal for Mobile Application (opens in a new tab)
- ADDIE Methodology Search this journal for ADDIE Methodology (opens in a new tab)
- User Experience Search this journal for User Experience (opens in a new tab)
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Copyright (c) 2024 Azlin binti Dahlan, Zamlina binti Abdullah, Nurazian binti Mior Dahlan, Nur Najwa Ellya binti Mohd Amri (Author)

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Keywords
- Upcycling Search this journal for Upcycling (opens in a new tab)
- Game-based Learning Search this journal for Game-based Learning (opens in a new tab)
- Mobile Application Search this journal for Mobile Application (opens in a new tab)
- ADDIE Methodology Search this journal for ADDIE Methodology (opens in a new tab)
- User Experience Search this journal for User Experience (opens in a new tab)
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Vol. 16 No. 4(S)I (2024)
Digital Payments, Game-Based Learning & Knowledge Behaviour
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